Showing posts with label The Eli Project. Show all posts
Showing posts with label The Eli Project. Show all posts

Friday, September 10, 2010

Run Cycle

My run cycle for the Eli Character. Glad I got time to redo, from what I did the first time around. First time I had an Ik Spine and found it limiting and made it much harder to control the rig. I created some FK controls for the lower back Lumbar area, and a chest control which made animating the twist a lot more controllable. FK love it :)

Thursday, September 02, 2010

Walk cycle

Eli experiences walking for the first time. Found some limitations with the setup, but that's great news, as now I know what to do for the next rig I make.

Monday, August 09, 2010

Environment 1.c

Here's the renders I'm handing in. Slight post work, but overall satisfaction with what came out. After this I've come to the conclusion that I'm in need of learning how to render efficiently, also need to learn how to render in layers and passes. Skills to learn for another day, for now: Topology issues to get maximum use out of the deformations. 

Thursday, August 05, 2010

Environment 1.b

Some new additions, having trouble with the texturing of the actual cliff face, but anyway here's another picture of the environment in it's mutating phase, hopefully at the end I have something really cool to show for it! 

Monday, August 02, 2010

Environment 1.a

An environment for the Eli Project, Not my favorite time, still a work in progress. During these past 2 years, I can say with confidence that my passion lies in Characters. Character animation, design and modeling.

Thursday, May 20, 2010

Project Eli concept designs

I have only now realized that I had not posted a concept of How Eli evolved from scribble to what he is now. I really enjoyed the process of creating this character, the hardest being the first initial design, after you get that down it seems as if the concept brews nicely in your unconscious mind allowing the process to unfold naturally and easily. I had Initially created 40 character sketches of which I chose one to refine, It then became a choice of 3 and Eli was picked.
So here's the concept:

Thursday, April 29, 2010

Rigging

Rigging seems to be so much more fun than I expected! Completed my first rig today. Will probably redo it, just because I can... Practice mostly. The deformations are good for the most part, but I know that once I've done the skinning it's going to look at whole lot better!

Wednesday, March 10, 2010

Eli Character modeling/texturing

Here's the next progress picture from the Eli Project.
Texturing is not my favorite.

Thursday, February 11, 2010

Project Eli

This is my first 3D character model done in Maya. Real Fun and time consuming, the way I like it!
Poly count of 6014 so far.
Here are some pictures of Eli.

Teeth tongue and the lips.

The face of a messenger.

Name: Eli Jones
Occupation: Mail boy and runner for Herbicor Inc.
Temperament: Clumsy/Adventurist