Showing posts with label Horsey Horsey. Show all posts
Showing posts with label Horsey Horsey. Show all posts

Wednesday, October 27, 2010

Horsey Horsey update

Here's a render of my main actor giving the thumbs up giving the motivational "point" saying (in his mind) "you can do it!" Feel like I'm behind, even though I'm on schedule. I've got this as my desktop to motivate me for the production pipeline of my Nursery Short: Horsey Horsey. I've completed the rigs for my characters and now will start with modeling my environment, hopefully if all goes according to plan I will start animating at the beginning of November!

Notes: Subsurface scattering is going far to crazy on the front hand... 
note to self remember to edit the SSS maps for epidermal, subdermal and depth weight.

Thursday, August 19, 2010

Main Character Model.01

Almost complete model for my nursery rhyme. Need to add some things like buttons, hair maybe some pockets and a tie? hehe. Really enjoyed making him so far, total of 2 days, estimated 16 hours actual time.
Very pleased with it so far. Only the head got Zbrushed, thinking at the end I might do minor adjustments to the body for more interesting proportions, we'll see how it goes.

Sunday, August 15, 2010

Face modeling/topology 2

Here he is again with eye sockets and cleaned up cheek lines.

Saturday, August 14, 2010

Face modeling/topology

Here's my face model for my new character on the nursery rhyme short.
Mostly modeled in Maya and a few overall large changes in Zbrush. Thinking of making a high poly version in zbrush and normal mapping detail on.

Monday, June 14, 2010

Storyboard

My end year school project, phase 1 - Storyboarding of the nursery rhyme: Horsey Horsey
I'm looking forward to making this project and putting 110% into it. I can see myself spending a lot of time animating a quadruped, however I think the process will be exciting, contain copious learning curves and be extremely rewarding in the end!

Horsey Horsey
Don't you stop
Let your feet go
Clippetty clop
Your tail goes swish
and the wheels go round
Giddy up now!
We're homeward bound.

So here's the first storyboard I've made for the short. If I stare long and hard enough maybe I'll see some other kind of interesting angles I could play with, or effects I could put in. All the while being conscious not to go too crazy because I'll be wanting to pay more attention to the character animation than anything else. Already I'm thinking I want to have more movement with the driver. We'll see what happens.