Showing posts with label Modeling. Show all posts
Showing posts with label Modeling. Show all posts

Sunday, February 27, 2011

Monster sculpt

What started out as fat head doodle sculpt turned into a full body. Having fun with it, after watching some hard surface videos of Vitaly Bulgarov on youtube It's made me want to attempt some hard surface modeling which I'm going to attempt to do for the armor for this sculpt.

I made low res topology for the head and then the torso and imported them into Zbrush and had fun.

Doodled in less than 12 hours

Thursday, August 19, 2010

Main Character Model.01

Almost complete model for my nursery rhyme. Need to add some things like buttons, hair maybe some pockets and a tie? hehe. Really enjoyed making him so far, total of 2 days, estimated 16 hours actual time.
Very pleased with it so far. Only the head got Zbrushed, thinking at the end I might do minor adjustments to the body for more interesting proportions, we'll see how it goes.

Sunday, August 15, 2010

Face modeling/topology 2

Here he is again with eye sockets and cleaned up cheek lines.

Saturday, August 14, 2010

Face modeling/topology

Here's my face model for my new character on the nursery rhyme short.
Mostly modeled in Maya and a few overall large changes in Zbrush. Thinking of making a high poly version in zbrush and normal mapping detail on.

Wednesday, March 10, 2010

Eli Character modeling/texturing

Here's the next progress picture from the Eli Project.
Texturing is not my favorite.

Thursday, March 04, 2010

Captain America Sculpt ZBrush pt2

Update 2 of my Captain America Sculpting progress. Need to refine more, soon will be going into the millions of pollys.

Sunday, February 28, 2010

Captain America Sculpt ZBrush pt1

I'm absolutely falling in love with Zbrush and the functionality it has. The ability to throw the technical stuff out the window and open doors to creative dimensions where creativity roams free, this is what this program actually does. I love it. My second humanoid figure and pretty excited to get into the details!