Showing posts with label Pictures. Show all posts
Showing posts with label Pictures. Show all posts

Tuesday, June 07, 2011

Creative Tanks

A picture of the main character from the 3D short story I'm doing this year, I'm not sure why he's in a zombie pose...

Monday, May 30, 2011

Dragon Sculpt 2

More Dragons! I need to learn on how to comp images together properly in photoshop from Zbrush.

My workflow is as follows:
I start with low poly mesh made in Maya, Import it into Zbrush and sculpt then make smaller low poly meshes for the details for things like eyes and claws, then add those as subtools.
I should also accredit this design to Niko Marlet who designed characters for How to Train your Dragon and KungFu Panda, seriously inspirational design.

My next attempts will be a pure Zbrush creation, starting with ZSpheres.



Sunday, May 29, 2011

Dragon Sculpt

A two and a half hour dragon sculpt in Zbrush. Got inspired by How to Train Your Dragon, and decided I needed a 3d dragon so here's the WIP, still to add claws, eyes WINGS! horns and all other funny things to make him complete, this is also serving as the learning process of how to make normal maps / displacement maps and all that other good jazz that allows you to have low poly models with high detail without the performance hit, or I guess I could upgrade my compy.

Sunday, May 08, 2011

Alchemy Head

Got hold of Alchemy, the free vector program and it's amazing. It's really creative. Just spent a few hours looking at shapes form things. I can definitely see this program being a useful tool in getting good silhouettes for the character design process. Overall this program is just down right fun to play with and allows you to feel totally creative.
Here's one of the heads I saved while watching the shapes form.
Took it into photoshop and did color overlay to get the colors.

Thursday, May 05, 2011

CT Character Rigging 02

Mostly completed the body rig.
Still need to paint weights for the "render res" model. Next is to start on a blendshape driven face rig.
Hoping the maya expressions wont slow it down too much during the animation phase later.


If you looking at this picture and saying: "Cool! but why is he cut everywhere?"
Then to you I say: "My recent browsing of the forums have enlightened me that
if you parent geometry straight to the bones it speeds the rig up quite considerably."
Fast rig = Happy time for all.

Monday, May 02, 2011

CT Character Rigging 01

Finishing up the Character Rig for the project I'm working on in my 3rd year. This is the base Model/Rig that we'll be using and then using facial blends and different texture maps to make different characters,
I've got the low poly model that's been cut up and parented to the bones for max speed (apparently this is a very fast way of doing things) and I've got the normal body that I'm going to skin and smooth for higher res versions. Thinking about making the Collar and Tie nCloth, or maybe the collar with jiggle.. Will be testing out those options soon.

Friday, April 29, 2011

Mank

Inspired by Street Fighter, and Jouste's Style. This is what came out.

Haduken

Been playing some pocket fighter online. Flash style. Wish there was more, more specifically I wish you could play as Dan! He's awesome. Solidifies the desire to purchase a Xbox when i'm able. + Street Fighter!
Wanting to draw someone doing a Haduken, this is my attempt at a character, stole some colors from Dan.
Name - Unknown

Wednesday, October 27, 2010

Horsey Horsey update

Here's a render of my main actor giving the thumbs up giving the motivational "point" saying (in his mind) "you can do it!" Feel like I'm behind, even though I'm on schedule. I've got this as my desktop to motivate me for the production pipeline of my Nursery Short: Horsey Horsey. I've completed the rigs for my characters and now will start with modeling my environment, hopefully if all goes according to plan I will start animating at the beginning of November!

Notes: Subsurface scattering is going far to crazy on the front hand... 
note to self remember to edit the SSS maps for epidermal, subdermal and depth weight.

Thursday, August 19, 2010

Main Character Model.01

Almost complete model for my nursery rhyme. Need to add some things like buttons, hair maybe some pockets and a tie? hehe. Really enjoyed making him so far, total of 2 days, estimated 16 hours actual time.
Very pleased with it so far. Only the head got Zbrushed, thinking at the end I might do minor adjustments to the body for more interesting proportions, we'll see how it goes.

Monday, August 09, 2010

Environment 1.c

Here's the renders I'm handing in. Slight post work, but overall satisfaction with what came out. After this I've come to the conclusion that I'm in need of learning how to render efficiently, also need to learn how to render in layers and passes. Skills to learn for another day, for now: Topology issues to get maximum use out of the deformations. 

Thursday, August 05, 2010

Environment 1.b

Some new additions, having trouble with the texturing of the actual cliff face, but anyway here's another picture of the environment in it's mutating phase, hopefully at the end I have something really cool to show for it! 

Monday, August 02, 2010

Environment 1.a

An environment for the Eli Project, Not my favorite time, still a work in progress. During these past 2 years, I can say with confidence that my passion lies in Characters. Character animation, design and modeling.

Wednesday, July 28, 2010

Spiderman and Wolverine

I'm a comic fan, and I drew this a while back in 2008. After looking through some archives I came across this one and thought it was cool enough to post online. (It's a gif just wait a sec for the load, it's only 232kb, but seems to take a while to register)
Photobucket

Monday, June 14, 2010

Storyboard

My end year school project, phase 1 - Storyboarding of the nursery rhyme: Horsey Horsey
I'm looking forward to making this project and putting 110% into it. I can see myself spending a lot of time animating a quadruped, however I think the process will be exciting, contain copious learning curves and be extremely rewarding in the end!

Horsey Horsey
Don't you stop
Let your feet go
Clippetty clop
Your tail goes swish
and the wheels go round
Giddy up now!
We're homeward bound.

So here's the first storyboard I've made for the short. If I stare long and hard enough maybe I'll see some other kind of interesting angles I could play with, or effects I could put in. All the while being conscious not to go too crazy because I'll be wanting to pay more attention to the character animation than anything else. Already I'm thinking I want to have more movement with the driver. We'll see what happens.

Thursday, May 20, 2010

Project Eli concept designs

I have only now realized that I had not posted a concept of How Eli evolved from scribble to what he is now. I really enjoyed the process of creating this character, the hardest being the first initial design, after you get that down it seems as if the concept brews nicely in your unconscious mind allowing the process to unfold naturally and easily. I had Initially created 40 character sketches of which I chose one to refine, It then became a choice of 3 and Eli was picked.
So here's the concept:

Thursday, March 04, 2010

Captain America Sculpt ZBrush pt2

Update 2 of my Captain America Sculpting progress. Need to refine more, soon will be going into the millions of pollys.

Sunday, February 28, 2010

Captain America Sculpt ZBrush pt1

I'm absolutely falling in love with Zbrush and the functionality it has. The ability to throw the technical stuff out the window and open doors to creative dimensions where creativity roams free, this is what this program actually does. I love it. My second humanoid figure and pretty excited to get into the details!

Thursday, February 11, 2010

Project Eli

This is my first 3D character model done in Maya. Real Fun and time consuming, the way I like it!
Poly count of 6014 so far.
Here are some pictures of Eli.

Teeth tongue and the lips.

The face of a messenger.

Name: Eli Jones
Occupation: Mail boy and runner for Herbicor Inc.
Temperament: Clumsy/Adventurist

Sunday, November 01, 2009

Self portrait painting

An attempt at a self portrait, after browsing some CA.org forums I was inspired by someone who was doing some cool things in terms of self portraits, and since ref is easily obtainable, why not?
It's looking cold, and depressing to me... much like the feelings I have at the moment brought on by the dreaded FLU.