Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts

Sunday, February 27, 2011

Monster sculpt

What started out as fat head doodle sculpt turned into a full body. Having fun with it, after watching some hard surface videos of Vitaly Bulgarov on youtube It's made me want to attempt some hard surface modeling which I'm going to attempt to do for the armor for this sculpt.

I made low res topology for the head and then the torso and imported them into Zbrush and had fun.

Doodled in less than 12 hours

Friday, September 10, 2010

Run Cycle

My run cycle for the Eli Character. Glad I got time to redo, from what I did the first time around. First time I had an Ik Spine and found it limiting and made it much harder to control the rig. I created some FK controls for the lower back Lumbar area, and a chest control which made animating the twist a lot more controllable. FK love it :)

Thursday, September 02, 2010

Walk cycle

Eli experiences walking for the first time. Found some limitations with the setup, but that's great news, as now I know what to do for the next rig I make.

Friday, August 27, 2010

Animation Exercise

Animation Short Short, learning how to shift weight. My learnings + some nCloth learnings :)
Enjoy my video on demonstrating the artful tack on how to deal with the female mind.


Tuesday, August 24, 2010

Lighting Exercise

After viewing some inspiring lighting tutorials, I decided to go ahead and do an exercise to see what I could do with my new knowledge, I love the ambient occlusion hack I've learnt, It's great.
Render took 40sec's, with a decent computer it would come way down. Pretty happy with the quality for a 40 second render. Having problems with the shadow casting...

Thursday, August 19, 2010

Main Character Model.01

Almost complete model for my nursery rhyme. Need to add some things like buttons, hair maybe some pockets and a tie? hehe. Really enjoyed making him so far, total of 2 days, estimated 16 hours actual time.
Very pleased with it so far. Only the head got Zbrushed, thinking at the end I might do minor adjustments to the body for more interesting proportions, we'll see how it goes.

Sunday, August 15, 2010

Face modeling/topology 2

Here he is again with eye sockets and cleaned up cheek lines.

Saturday, August 14, 2010

Face modeling/topology

Here's my face model for my new character on the nursery rhyme short.
Mostly modeled in Maya and a few overall large changes in Zbrush. Thinking of making a high poly version in zbrush and normal mapping detail on.

Wednesday, March 10, 2010

Eli Character modeling/texturing

Here's the next progress picture from the Eli Project.
Texturing is not my favorite.

Thursday, February 11, 2010

Project Eli

This is my first 3D character model done in Maya. Real Fun and time consuming, the way I like it!
Poly count of 6014 so far.
Here are some pictures of Eli.

Teeth tongue and the lips.

The face of a messenger.

Name: Eli Jones
Occupation: Mail boy and runner for Herbicor Inc.
Temperament: Clumsy/Adventurist

Thursday, October 15, 2009

Animation Title

It takes a while to do, but man I love this stuff!
A title project for school, holding thumbs for some good marks!

Friday, October 02, 2009

Jeep animation

Practice for school, quick jeep animation.

JeepAni01 from Pmlomb on Vimeo.

Wednesday, September 09, 2009

3D text in Maya

Learning more about 3d. Just a simple text import.

Monday, September 07, 2009

3D room Maya Software render

My 3D room project for school. Maya software rendering utilizing 3 point lighting techniques.
Quite happy with the results for a first attempt at lighting and rendering a scene.