Sunday, May 08, 2011

Alchemy Head

Got hold of Alchemy, the free vector program and it's amazing. It's really creative. Just spent a few hours looking at shapes form things. I can definitely see this program being a useful tool in getting good silhouettes for the character design process. Overall this program is just down right fun to play with and allows you to feel totally creative.
Here's one of the heads I saved while watching the shapes form.
Took it into photoshop and did color overlay to get the colors.

Friday, May 06, 2011

Rigging Exercise

Fast rig / animation exercise
I felt like making a four legged run, so inspired by South African Studio, Luma, and the bun&bunee design. I made and animated this cute little robot.
The Idea was to see how fast I could create and animate something. In hindsight I should have noted the hours.

Completed in 1 Day.
All the rig has is:
Stretchy ik limbs with SDK foot rolls and banks and a Fk Head.



Side note: I have no clue why it's funny looking in the beginning, the original mp4 I have is fine. My assumption is that something happened when I uploaded it to YouTube. If you know the reason why this happens feel free to let me know.

Thursday, May 05, 2011

CT Character Rigging 02

Mostly completed the body rig.
Still need to paint weights for the "render res" model. Next is to start on a blendshape driven face rig.
Hoping the maya expressions wont slow it down too much during the animation phase later.


If you looking at this picture and saying: "Cool! but why is he cut everywhere?"
Then to you I say: "My recent browsing of the forums have enlightened me that
if you parent geometry straight to the bones it speeds the rig up quite considerably."
Fast rig = Happy time for all.

Monday, May 02, 2011

CT Character Rigging 01

Finishing up the Character Rig for the project I'm working on in my 3rd year. This is the base Model/Rig that we'll be using and then using facial blends and different texture maps to make different characters,
I've got the low poly model that's been cut up and parented to the bones for max speed (apparently this is a very fast way of doing things) and I've got the normal body that I'm going to skin and smooth for higher res versions. Thinking about making the Collar and Tie nCloth, or maybe the collar with jiggle.. Will be testing out those options soon.